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For schools, students, and parents

Turn this summer vacation into real STEM learning with the ATALUP App

Instead of only homework and screen time, students can build, create, experiment, and explore through guided activities in Science, Electronics, AI, and Coding. The ATALUP App helps students learn by doing from home during the vacation period, with step-by-step support and real activity participation.

Free Students can begin using the app at no cost
4th–10th Ideal for students from Grade 4 to Grade 10
15,000+ Student activity videos already uploaded on the app
This is not passive learning.

This is a summer model where students do activities, upload proof of work, and stay engaged through real hands-on learning.

What schools need to do

Simply share the ATALUP App access link with students from Grade 4 to Grade 10 and encourage them to participate during vacation.

Quick school action

If your school wants students to start learning by doing this summer, begin by sharing the app link with them now.

Why this summer campaign matters

Vacation is often the best time for curiosity, experimentation, and exploration. Instead of leaving STEM learning on hold, schools can use this period to encourage students to start building confidence through regular guided activity.

⚠️ What students usually do in vacation

  • Spend long hours watching instead of creating.
  • Lose continuity in structured learning.
  • Have curiosity, but no guided pathway to use it.
  • Return to school without meaningful hands-on exposure.

✅ What ATALUP changes

  • Students get step-by-step guided activities they can actually do.
  • Science, Electronics, AI, and Coding introduced in an engaging way.
  • Students can upload activity videos and show what they created.
  • Schools encourage meaningful learning without additional setup burden.

What students will actually do

The ATALUP App is not just content to read. It is an activity-led learning experience built to help students perform, record, and reflect.

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📷 Add Science activity photo

Science activities

Students perform simple and engaging STEM experiments using easily available materials.

📷 Add Electronics activity photo

Electronics exploration

Students begin understanding how systems work through guided circuit and electronics activities.

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📷 Add AI / Coding activity photo

AI and Coding exposure

Students build comfort with logic, structured thinking, and future-ready digital learning.

How it works

This campaign is intentionally simple so schools can participate quickly and students can start without delay.

1

Share the app link

The school shares the ATALUP App access link with students from Grade 4 to Grade 10.

2

Students start activities

Students follow guided step-by-step activities inside the app during summer vacation.

3

Upload activity videos

Students record their work and upload videos as proof of learning and participation.

4

Build learning continuity

Students return to school with stronger confidence, curiosity, and hands-on exposure.

Proof that students are already engaging

The strongest part of this campaign is that it is not theoretical. Students are already participating, learning, and uploading proof of work.

15,000+

activity videos uploaded by students on the ATALUP App. This shows active participation and validates that students enjoy learning by doing when the pathway is clear and structured.

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Proof of engagementStudents are not only opening the app. They are performing activities and uploading evidence.
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Easy for schools to adoptThe school's role is mainly to activate participation by sharing the link and encouraging students.
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Supports relationship buildingThis campaign helps schools stay meaningfully connected with students even during vacation.
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Builds future readinessStudents get exposure to science thinking, electronics curiosity, AI awareness, and coding confidence.

Let your students start learning by doing this summer

If your school wants to encourage meaningful summer learning, begin by sharing the ATALUP App with students from Grade 4 to Grade 10. This is a simple way to activate STEM learning without additional complexity.

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